Building something different
Thank you for taking an active part in building
Peer Evaluation’s community of readers, contributors
Here are 3 ways to spread the word:
Peer Evaluation activity
Ian Parberry Trusted member
University of North Texas
|Subject(s)||Game programming, Procedural content generation|
Biography & Interests
A Full Professor in the Dept. of Computer Science & Engineering at the University of North Texas, I have over 25 years experience in academia and I am an academic game programming pioneer. I am author of 6 books and over 70 articles on subjects including circuit complexity, sorting networks, math puzzles, parallel computing, neural networks, game graphics, game programming, and procedural content generation.
Game programming, game development, procedural content generation.
227.2 KBShares by Ian Parberry
Your session has expired but don’t worry, your message
has been saved.Please log in and we’ll bring you back
to this page. You’ll just need to click “Send”.
Ian's collections (0)
Ian's Links on the Web
visiting this person
You may receive the Trusted member label after :
• Reviewing 10 uploads, whatever the media type.
• Being trusted by 10 peers.
• If you are blocked by 10 peers the "Trust label" will be suspended from your page. We encourage you to contact the administrator to contest the suspension.
Please select an affiliation:
Ian's Peer Evaluation activity
- 6 3D Math Primer for Graphics and Game Development, Second Edition
- 2A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs (Web Page)
- 2Randomness + Structure = Clutter: A Procedural Object Placement Generator Using Petri Nets (Web Page)
- 1 Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning (Web Page)
- 1Procedural Generation of Sokoban Levels (Web Page)