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    School of Computer Science, Reykjavik University, Reykjavik, Iceland

    Constructionist design methodology for interactive intelligences

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    We present a methodology for designing and implementing interactive intelligences. The constritctionist design methodology (CDM)-so called because it advocates modular building blocks and incorporation of prior work-addresses factors that we see as key to future advances in At, including support for interdisciplinary collaboration, coordination of teams, and large-scale systems integration. We test the methodology by building an interactive multifunctional system with a real-time perception-action loop. The system, whose construction relied entirely on the methodology, consists of an embodied virtual agent that can perceive both real and virtual objects in an augmented-reality room and interact with a user through coordinated gestures and speech. Wireless tracking technologies give the agent awareness of the environment and the user's speech and communicative acts. User and agent can communicate about things in the environment, their placement, and their function, as well as about more abstract topics, such as current news, through situated multimodal dialogue. The results demonstrate the CDM's strength in simplifying the modeling of complex, Multifunctional systems that require architectural experimentation and exploration of unclear subsystem boundaries, undefined variables, and tangled data flow and control hierarchies.

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    Description

    Title : Constructionist design methodology for interactive intelligences
    Author(s) : Kristinn R Thórisson, Hrvoje Benko, Denis Abramov, Andrew Arnold, Sameer Maskey, Aruchunan Vaseekaran
    Abstract : We present a methodology for designing and implementing interactive intelligences. The constritctionist design methodology (CDM)-so called because it advocates modular building blocks and incorporation of prior work-addresses factors that we see as key to future advances in At, including support for interdisciplinary collaboration, coordination of teams, and large-scale systems integration. We test the methodology by building an interactive multifunctional system with a real-time perception-action loop. The system, whose construction relied entirely on the methodology, consists of an embodied virtual agent that can perceive both real and virtual objects in an augmented-reality room and interact with a user through coordinated gestures and speech. Wireless tracking technologies give the agent awareness of the environment and the user's speech and communicative acts. User and agent can communicate about things in the environment, their placement, and their function, as well as about more abstract topics, such as current news, through situated multimodal dialogue. The results demonstrate the CDM's strength in simplifying the modeling of complex, Multifunctional systems that require architectural experimentation and exploration of unclear subsystem boundaries, undefined variables, and tangled data flow and control hierarchies.
    Subject : unspecified
    Area : Other
    Language : English
    Year : 2004

    Affiliations School of Computer Science, Reykjavik University, Reykjavik, Iceland
    Journal : AI Magazine
    Volume : 25
    Issue : 4
    Publisher : La Canada, CA: American Association for Artificial Intelligence, 1980-
    Pages : 77-90
    Url : http://www.aaai.org/ojs/index.php/aimagazine/article/viewArticle/1786

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