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    This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the athletic-tangible interface, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a reactive ping-pong table, which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.

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    Description

    Title : PingPongPlus
    Author(s) : Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben Chun, Joe Paradiso
    Abstract : This paper introduces a novel interface for digitally-augmented cooperative play. We present the concept of the athletic-tangible interface, a new class of interaction which uses tangible objects and full-body motion in physical spaces with digital augmentation. We detail the implementation of PingPongPlus, a reactive ping-pong table, which features a novel sound-based ball tracking technology. The game is augmented and transformed with dynamic graphics and sound, determined by the position of impact, and the rhythm and style of play. A variety of different modes of play and initial experiences with PingPongPlus are also described.
    Keywords : augmented reality, enhanced reality, tangible interface

    Subject : unspecified
    Area : Other
    Language : English
    Year : 1999

    Affiliations MIT Media Lab
    Conference_title : Proceedings of the SIGCHI conference on Human factors in computing systems the CHI is the limit
    Publisher : ACM Press
    City : New York, New York, USA
    Pages : 394 - 401
    Url : http://portal.acm.org/citation.cfm?doid=302979.303115
    Isbn : 0201485591
    Doi : 10.1145/302979.303115

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