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    Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects

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    We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4-to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.

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    Description

    Title : Play-it-by-eye! Collect movies and improvise perspectives with tangible video objects
    Author(s) : Cati Vaucelle, Hiroshi Ishii
    Abstract : We present an alternative video-making framework for children with tools that integrate video capture with movie production. We propose different forms of interaction with physical artifacts to capture storytelling. Play interactions as input to video editing systems assuage the interface complexities of film construction in commercial software. We aim to motivate young users in telling their stories, extracting meaning from their experiences by capturing supporting video to accompany their stories, and driving reflection on the outcomes of their movies. We report on our design process over the course of four research projects that span from a graphical user interface to a physical instantiation of video. We interface the digital and physical realms using tangible metaphors for digital data, providing a spontaneous and collaborative approach to video composition. We evaluate our systems during observations with 4-to 14-year-old users and analyze their different approaches to capturing, collecting, editing, and performing visual and sound clips.
    Keywords : children, interaction design, storytelling, tangib, tangible user interfaces, video

    Subject : unspecified
    Area : Other
    Language : English
    Year : 2009

    Affiliations MIT Media Lab
    Journal : Artificial Intelligence for Engineering Design, Analysis and Man
    Volume : 23
    Issue : 03
    Pages : 305 -
    Url : http://www.journals.cambridge.org/abstract_S0890060409000262
    Doi : 10.1017/S0890060409000262

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