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    Remix and robo

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    We present Remix and Robo, new composition and performance based tools for robotics control. Remix is a tangible interface used to sample, organize and manipulate gesturally-recorded robotic motions. Robo is a modified game controller used to capture robotic motions, adjust global motion parameters and execute motion recordings in real-time. Children use Remix and Robo to engage in (1) character design and (2) competitive endeavors with Topobo, a constructive assembly system with kinetic memory. Our objective is to provide new entry paths into robotics learning. This paper overviews our design process and reports how users age 7-adult use Remix and Robo to engage in different kinds of performative activities. Whereas robotic design is typically rooted in engineering paradigms, with Remix and Robo users pursue cooperative and competitive social performances. Activities like character design and robot competitions introduce a social context that motivates learners to focus and reflect upon their understanding of the robotic manipulative itself.

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    Description

    Title : Remix and robo
    Author(s) : Hayes Raffle, Laura Yip, Hiroshi Ishii
    Abstract : We present Remix and Robo, new composition and performance based tools for robotics control. Remix is a tangible interface used to sample, organize and manipulate gesturally-recorded robotic motions. Robo is a modified game controller used to capture robotic motions, adjust global motion parameters and execute motion recordings in real-time. Children use Remix and Robo to engage in (1) character design and (2) competitive endeavors with Topobo, a constructive assembly system with kinetic memory. Our objective is to provide new entry paths into robotics learning. This paper overviews our design process and reports how users age 7-adult use Remix and Robo to engage in different kinds of performative activities. Whereas robotic design is typically rooted in engineering paradigms, with Remix and Robo users pursue cooperative and competitive social performances. Activities like character design and robot competitions introduce a social context that motivates learners to focus and reflect upon their understanding of the robotic manipulative itself.
    Subject : unspecified
    Area : Other
    Language : English
    Year : 2007

    Affiliations MIT Media Lab
    Journal : Learning
    Publisher : ACM Press
    City : New York, New York, USA
    Pages : 35 -
    Url : http://dl.acm.org/citation.cfm?doid=1282040.1282077
    Isbn : 9781450318303
    Doi : 10.1145/1282040.1282077

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