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    Tangible bits

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    This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits." Tangible Bits allows users to "grasp & manipulate" bits in the center of users attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also enables users to be aware of background bits at the periphery of human perception using ambient display media such as light, sound, airflow, and water movement in an augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities. This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems the metaDESK, transBOARD and ambientROOM to identify underlying research issues.

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    Description

    Title : Tangible bits
    Author(s) : Hiroshi Ishii, Brygg Ullmer
    Abstract : This paper presents our vision of Human Computer Interaction (HCI): "Tangible Bits." Tangible Bits allows users to "grasp & manipulate" bits in the center of users attention by coupling the bits with everyday physical objects and architectural surfaces. Tangible Bits also enables users to be aware of background bits at the periphery of human perception using ambient display media such as light, sound, airflow, and water movement in an augmented space. The goal of Tangible Bits is to bridge the gaps between both cyberspace and the physical environment, as well as the foreground and background of human activities. This paper describes three key concepts of Tangible Bits: interactive surfaces; the coupling of bits with graspable physical objects; and ambient media for background awareness. We illustrate these concepts with three prototype systems the metaDESK, transBOARD and ambientROOM to identify underlying research issues.
    Keywords : ambient media, periphery, augmented reality, center, foreground background, graspable user, interface, tangible user interface, ubiquitous computing

    Subject : unspecified
    Area : Other
    Language : English
    Year : 1997

    Affiliations MIT Media Lab
    Editors : Steven Pemberton
    Journal : Interfaces
    Volume : 97pp
    Issue : March
    Publisher : ACM Press
    City : New York, New York, USA
    Pages : 234 - 241
    Url : http://portal.acm.org/citation.cfm?doid=258549.258715
    Isbn : 0897918029
    Doi : 10.1145/258549.258715

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